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◾Copy symbols and headers from Xcode¡¯s iphoneOS and iphoneSimulator platforms to the watchOS and watchSimulator platforms, respectively.
◾Build your ¡°normal¡± UIKit-based iOS app inside a framework, rather than in your WatchKit extension.
◾Use install_name_tool to point your WatchKit app¡¯s _WatchKitStub/WK binary to your framework instead of SockPuppetGizmo. SockPuppetGizmo is the framework that (to my knowledge) runs WatchKit and interacts with normal WatchKit extensions that developers write.
◾Jury-rig the iOS port of the Bochs x86 emulator into your framework. ¡°Easy!¡± ¡°How hard can it be?¡± read: Pretty hard. In my case, Xcode crashed whenever I tried to use lldb. Your mileage may vary.
◾Copy a Windows 95 disk image in to your app¡¯s bundle, write the config file, and boot ¡®er up.
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